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Animated Landscapes

History, Form and Function

Animated Landscapes
Animated Landscapes

Animated Landscapes

History, Form and Function

Paperback | Engels
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Omschrijving

This collection provides a rich and lively discussion on one of the most overlooked areas of animation—animated landscape, which, just as Pallant wants it to be, is to rebalance the long-term bias existing between character and landscape, which is related to the centrality of studies on character design and interpretation over reflections about landscapes. It ably explores the multivalent nature of animated landscape with an interdisciplinary and cross-disciplinary approach, which also deepens the reader’s understanding of what animation is.

This collection provides a rich and lively discussion on one of the most overlooked areas of animation—animated landscape, which, just as Pallant wants it to be, is to rebalance the long-term bias existing between character and landscape, which is related to the centrality of studies on character design and interpretation over reflections about landscapes. It ably explores the multivalent nature of animated landscape with an interdisciplinary and cross-disciplinary approach, which also deepens the reader’s understanding of what animation is.

For so long animation studies literature has focused mainly on animated characters—at last a book that examines the other part of the frame: backgrounds and environments. Through historical analysis and theoretical considerations, Animated Landscapes brings attention to a significant but largely overlooked realm of animation aesthetics. The broad scope of essays by leading scholars in the field reflect the diversity of animation today.

Animated landscapes: they're not just 'backgrounds' anymore. This collection by established and emerging scholars directs our attention to an aspect of animation that has long been treated as secondary, if it was considered at all. Far from being painting in motion, or even a depiction of nature, landscaping can be mindscaping, and an active, if not dominant element of the film, new media, or gaming experience. The book is a welcome addition to the growing body of work in animation studies.

If Pallant’s intention for his anthology was to question, interrogate and trace what it means for a landscape to become (and be considered) as ‘animated’, whilst shining the spotlight on an area that can at times appear to be ‘virtually nothing’ (p. 8), then the accomplishments of the included authors more than meet these goals.

Chris Pallant is a Senior Lecturer at Canterbury Christ Church University, UK. His research includes animation, filmmaking production practices and technologies, and videogames. He has published on a range of topics, including Disney feature animation, the ‘cartoonism’ of Quentin Tarantino, performance capture, and Rockstar Games.

Specificaties

  • Uitgever
    Bloomsbury Academic USA
  • Verschenen
    feb. 2017
  • Bladzijden
    336
  • Genre
    Tekenfilms en animatie
  • Afmetingen
    229 x 152 mm
  • Gewicht
    449 gram
  • EAN
    9781501320118
  • Paperback
    Paperback
  • Taal
    Engels