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Basic Math for Game Development with Unity 3D

A Beginner's Guide to Mathematical Foundations

Kelvin Sung & Gregory Smith

Basic Math for Game Development with Unity 3D
Basic Math for Game Development with Unity 3D

Basic Math for Game Development with Unity 3D

A Beginner's Guide to Mathematical Foundations

Kelvin Sung & Gregory Smith

Paperback | Engels
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Omschrijving

Beginning user level

Kelvin Sung is a professor with the Computing and Software Systems division at the University of Washington Bothell (UWB). He received his PhD in Computer Science from the University of Illinois at Urbana-Champaign. Kelvin’s background is in computer graphics, hardware, and machine architecture. He came to UWB from Alias|Wavefront (now part of Autodesk), where he played a key role in designing and implementing the Maya Renderer, an Academy Award-winning image generation system. At UWB, funded by Microsoft Research and the National Science Foundation, Kelvin’s work focuses on the intersection of video game mechanics, solutions to real-world problems, and mobile technologies. He has co-authored four books: one in computer graphics and the others in 2D game engines, including publishing with APress.

Gregory Smith is a graduate student in the Computer Science and Software Engineering degree program at the University of Washington Bothell. He received his undergraduate degree in Computer Science from Northwest Nazarene University in 2018. Greg is interested in machine learning, AI, and video game design. As his senior capstone project, he worked on the FireMAP project at Northwest Nazarene University where he applied machine learning algorithms to analyze drone images in order to map burned areas left by wildfires to achieve faster and safer recovery efforts. He was also a software engineer tester at a local company while pursuing his undergraduate degree. Currently, Greg is working on a project that focuses on allowing users of virtual and augmented realities to communicate and interact with each other within these mixed reality environments.

Specificaties

  • Uitgever
    APress
  • Verschenen
    dec. 2023
  • Genre
    Gameontwikkeling en programmering
  • Afmetingen
    235 x 155 mm
  • Gewicht
    646 gram
  • EAN
    9781484254424
  • Paperback
    Paperback
  • Taal
    Engels

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