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Animation maths

Bieke Masselis & Ivo De Pauw

All bindings and editions

Animation maths

Bieke Masselis & Ivo De Pauw

Paperback | English
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€37.50
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Description

Animation Maths opens with arithmetic, solving systems and trigonometry fundamentals, which are necessarily refreshed. It then guides us through standard topics such as real functions, the relevant golden section, coordinate systems and vectors. All the subsequent topics are programming oriented and calculus-free, without violating their true nature, and have been selected to add efficiency to your games and animations.

In addition to programmable kinematics, Animation Maths offers collision detection, and the parametric equations of lines and planes in 3D, both for programming purposes and to reveal the inner workings of beziers. Matrices are covered in great detail, including their overwhelming gallery of applications amongst which all transformations, scene graph designs and view transformations are outtakes of the generic graphic pipeline. On its extension to complex numbers, Animation Maths shows the abilities of quaternions as superior 3D rotators.

Specifications

  • Publisher
    Lannoo Campus
  • Edition
    1
  • Pub date
    Jul 2021
  • Pages
    336
  • Theme
    Probability and statistics
  • Dimensions
    242 x 172 x 27 mm
  • Weight
    868 gram
  • EAN
    9789401474955
  • Paperback
    Paperback
  • Language
    English

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