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The World of Critical Role

Liz Marsham

The World of Critical Role
The World of Critical Role

The World of Critical Role

Liz Marsham

Hardback / bound | English
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Description

Liz Marsham writes books of all types for readers of all ages. She began her storytelling career as an editor at DC Comics and Disney Publishing. As a D&D character, she would most likely be a warlock: She can do a couple of cool things in a row, but then she needs a nap. She runs a tiny fiefdom in Southern California with her husband, son, two cats, and what she insists is a “perfectly reasonable” number of dice.

Founded by veteran voice actors Matthew Mercer, Ashley Johnson, Marisha Ray, Taliesin Jaffe, Travis Willingham, Sam Riegel, Laura Bailey, and Liam O’Brien, Critical Role has grown from a weekly improv storytelling campaign set in an ever-evolving world to a media company centered on connecting with communities in new and meaningful ways, including fiction (Critical Role: Vox Machina—Kith & Kin) and nonfiction (The World of Critical Role) books on the New York Times bestseller list, comic books (Vox Machina Origins, Tales of Exandria), graphic novels (The Mighty Nein Origins series), collectibles, tabletop and role playing games, podcasts, live events, and a critically acclaimed animated series, The Legend of Vox Machina.

Liz Marsham writes books of all types for readers of all ages. She began her storytelling career as an editor at DC Comics and Disney Publishing. As a D&D character, she would most likely be a warlock: She can do a couple of cool things in a row, but then she needs a nap. She runs a tiny fiefdom in Southern California with her husband, son, two cats, and what she insists is a “perfectly reasonable” number of dice.

Founded by veteran voice actors Matthew Mercer, Ashley Johnson, Marisha Ray, Taliesin Jaffe, Travis Willingham, Sam Riegel, Laura Bailey, and Liam O’Brien, Critical Role has grown from a weekly improv storytelling campaign set in an ever-evolving world to a media company centered on connecting with communities in new and meaningful ways, including fiction (Critical Role: Vox Machina—Kith & Kin) and nonfiction (The World of Critical Role) books on the New York Times bestseller list, comic books (Vox Machina Origins, Tales of Exandria), graphic novels (The Mighty Nein Origins series), collectibles, tabletop and role playing games, podcasts, live events, and a critically acclaimed animated series, The Legend of Vox Machina.

Specifications

  • Publisher
    Penguin Young Readers
  • Pub date
    Oct 2020
  • Pages
    228
  • Theme
    Hobbies, quizzes and games
  • Dimensions
    267 x 191 mm
  • EAN
    9780593157435
  • Hardback / bound
    Hardback / bound
  • Language
    English

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