Description
StarCraft is a real-time strategy video game, placing the player in command of extraterrestrial races fighting against each other for control of resources, terrain and power. Simon Dor examines the game’s unanticipated effect by delving into the history of the game and the two core competencies it encouraged: decoding and foreseeing.
"This book is poised to make a significant contribution to the history of games, and the study of the social and cultural dimensions of games and gaming. The distinction of decoding and foreseeing playstyles is valuable for its recognition of how play defines games, both in terms of circulating and establishing a particular set of social uses and as it impacts the continued development of a game and franchise."-Gerald Voorhees, University of Waterloo
Simon Dor is Associate Professor of video game studies at the UniversitÉ du QuÉbec en Abitibi-TÉmiscamingue.