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Kevin Werbach
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Kevin Werbach is a leading expert on the business, policy, and social implications of emerging Internet and communications technologies. Werbach is an Assistant Professor of Legal Studies and Business Ethics at The Wharton School, University of Pennsylvania. He is also the organizer of the annual Supernova technology conference and maintains a blog. On 14 November 2008 it was announced that President-elect Barack Obama has selected Susan Crawford and Werbach to lead the review of the Federal Communications Commission. The review team "will ensure that senior appointees have the information necessary to complete the confirmation process, lead their departments, and begin implementing signature policy initiatives immediately after they are sworn in."
€ 156,00 -
Foundations of Decentralized Organizations
Blockchain and the Future of Corporate LawThis volume explores Decentralized Autonomous Organizations as blockchain-based collectives that challenge traditional corporate structures. It offers a global, interdisciplinary analysis of their legal foundations, governance innovations, and future potential.
€ 173,50 -
The Blockchain and the New Architecture of Trust
However, Werbach argues, the most significant innovation of blockchain is not governmental or even technological but emotional: the creation of 'a new form of trust,' in which you put your confidence in a store of information without relying on any single person to authenticate it — trust the system, not its parts. The outstanding question is whether this method of cultivating trust is viable, and if it is, in what ways we can best deploy it. The answers we come up with are likely to determine blockchain's future. —New York Times Book Review—
€ 30,50 -
After the Digital Tornado
Networks, Algorithms, Humanity'An important collection of diverse perspectives on the legal, ethical and social challenges of the information age. Essential reading for anyone interested in the past and future of Internet policy.' Bruce Schneier, Fellow at Harvard Kennedy School and author of Click Here to Kill Everybody
€ 31,95 -
For the Win, Revised and Updated Edition
The Power of Gamification and Game Thinking in Business, Education, Government, and Social Impact"Video games now have the dubious honour of having inspired their own management craze. Called 'gamification,' it aims to take principles from video games and apply them to serious tasks. The latest book on the subject, For the Win, comes from Kevin Werbach and Dan Hunter, from the Wharton Business School and the New York Law School respectively . . . .[T]heir central idea—that the world might be a better place if work was less of a necessary drudge and more of a rewarding experience in itself—is hard to argue with." (The Economist) "Here's a conversion worthy of a Transformers movie: Take buttoned-down, MBA-toting business professionals and turn them into video game designers. That's the goal of a new book about Gamification, changing behavior of employees and customers by appealing to their sense of fun and their competitive instinct, video game style. The co-author of For the Win: How Game Thinking Can Revolutionize Your Business is Dan Hunter, who runs New York Law School's Institute for Information Law and Society. He says gamification done right is about meaningful competition." (David Brancaccio, Marketplace, American Public Radio) "Werbach and Hunter aren't playing around with this book on how to add the joy of gaming to your enterprise. This is a quick but thoughtful look into the pros and cons of gamification, what works and what doesn't, with plenty of insight into what really motivates and engages customers and employees." (Daniel H. Pink, author of Drive and A Whole New Mind) "For the Win is the best overview of gamification out there. Direct and to the point, the book is chock-full of solid, studied examples illustrating both best practices and pitfalls to avoid." (Jesse Schell, CEO of Schell Games and author of The Art of Game Design) "For the Win is a total win! In the 21st century, business must shift from push to pull to get the best out of their employees and to entice their customers. This book brilliantly explains how to design and use gamification techniques to that end. I highly recommend this useful and fun to read book." (John Seely Brown, Coauthor of The Power of Pull and A New Culture of Learning; Co-chairman, Deloitte Center for the Edge; Former Chief Scientist, Xerox Corporation; Director, Palo Alto Research Center) "If you prefer realism to hype and rationality to bandwagons, this is the gamification book for you. As a work about gamification today, this book is excellent; as a work about gamification tomorrow, it's staggeringly excellent." (Richard Bartle, Professor, University of Essex; Creator of MUD1, the first multiplayer online game; Author of Designing Virtual Worlds) "Like gamification, this book is a fusion of human nature and good design. Far and away the best book on the subject, with the most examples and the best intellectual grasp of the topics." (Bing Gordon, Partner, Kleiner Perkins Caufield & Byers; former Chief Creative Officer, Electronic Arts) "As business becomes more complex and information-intensive, so managers must learn to rely on their employees' intrinsic motivations and self-direction rather than traditional command and control. 'Gamification' is a vital tool in that shift. In For the Win, Kevin Werbach and Dan Hunter have written an entertaining and immensely practical guide to this rich managerial opportunity." (Philip Evans, Senior Partner, Managing Director, and BCG Fellow, Boston Consulting Group; co-author of Blown to Bits) "Every business executive, small business owner and public servant should read this book; the public and private benefits would be enormous. I'm not kidding. If you're even half as blown away as I was by For the Win, it'll be your best book purchase of the year. Applying 'game thinking' to everyday life might just change . . . well, everything. Read the book and you'll see what I mean." (Jessica Mulligan, Online game pioneer and co-founder, Themis Group) "If you want to understand one of the most important trends in business today, go out and buy For the Win. Werbach and Hunter reveal the secrets to powering up your organization through game thinking. Read this book. It's a game changer." (Brad Feld, Managing Director, Foundry Group; Co-author of Do More Faste) "At a time when so many of us have grown up with video games, game thinking belongs at the center of discussions about business and management. In For the Win, Werbach and Hunter eloquently and practically explain how to apply one of the most important shifts in our cognitive models." (Joichi Ito, Director, MIT Media Lab) "This fantastic book shows how to motivate your customers, employees, and partners using the techniques that game designers have employed for years. For the Win is the perfect title, because businesses that understand these techniques will be the standout winners in their markets. Do yourself a favor and read this deep yet practical guide before your competitors do." (Rajat Paharia, Founder and Chief Product Officer, Bunchball) "A wonderfully written, funny, and timely work. Should be required reading for anyone pursing a modern undertaking utilizing these concepts. As the concept of 'gamifying' continues to grow, the importance of this text will continue to emerge." (Professor Andrew Phelps, Director, School of Interactive Games & Media, Rochester Institute of Technology) "For the Win hits a home run in illustrating the business value of gamification for both small and large companies across the globe." (Kris Duggan, CEO, Badgeville) "For the Win is the smartest book written on the practical potential of gamification. With eyes wide open to both the promise and the risks inherent in yoking business practices to the power of play, Hunter and Werbach may have singlehandedly saved gamification from collapsing under the weight of its own hype." (Julian Dibbell, author of Play Money and My Tiny Life)
€ 19,50 -
After the Digital Tornado
Networks, Algorithms, Humanity'An important collection of diverse perspectives on the legal, ethical and social challenges of the information age. Essential reading for anyone interested in the past and future of Internet policy.' Bruce Schneier, Fellow at Harvard Kennedy School and author of Click Here to Kill Everybody
€ 143,95 -
The Blockchain and the New Architecture of Trust
€ 30,50 -
For the Win, Revised and Updated Edition
The Power of Gamification and Game Thinking in Business, Education, Government, and Social Impact, 2nd Edition€ 50,50 -
For the Win, Revised and Updated Edition
The Power of Gamification and Game Thinking in Business, Education, Government, and Social Impact, 2nd Edition€ 39,50 -
For the Win, Revised and Updated Edition
The Power of Gamification and Game Thinking in Business, Education, Government, and Social Impact, 2nd Edition€ 67,95 -
The Gamification Toolkit Lib/E
Dynamics, Mechanics, and Components for the Win€ 30,95 -
The Gamification Toolkit
Dynamics, Mechanics, and Components for the Win€ 50,50