Jesse O’Brien
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Introduction to 3D Game Art
Create with Maya, Substance Painter, and Unreal Engine
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Beschrijving
An introductory textbook that
covers the Maya tools needed to take an asset from concept to completed in-engine game asset through applied learning, teaching tools, and online resources.
This practical and well-structured guide clarifies 3D game art production. Ideal for students and educators, it connects technical workflows with creative intent.
Jesse O’Brien
is an Assistant Professor in the School of Film and Animation (SOFA) at the Rochester Institute of Technology (RIT), USA. He is also a game developer with over fifteen years of experience and an award-winning animated short filmmaker. Currently, he is Art Director on the MAGIC Spell Studios game
That Damn Goat
.
Specificaties
Uitgever
Bloomsbury Publishing Plc
Verschenen
26 november 2026
Pagina's
288
Thema
Computer- en computerspelindustrie
Afmetingen
254 x 178 mm
EAN
9798765122242
Bindwijze
Hardback / gebonden
Taal
Engels