Real-Time Volume Graphics
Real-Time Volume Graphics
Real-Time Volume Graphics
Klaus Engel Markus Hadwiger Joe Kniss Christof Rezk-Salama  &  Daniel Weiskopf

Real-Time Volume Graphics

€ 66,50

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  • Beschrijving

    Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms incrementally.



    "Any developer who would work with volume graphics needs this basic text, which provides an introduction to texture-based volume rendering methods, techniques, and optimization routines. Even code examples are included within the examples and technical discussions of generating images from 3D scalar data. It's an advanced computer and game developer's primer important for any comprehensive collection." -Califonia Bookwatch: The Computer Shelf, The Midwest Book Review , November 2006



    Klaus Engel, Markus Hadwiger, Joe Kniss, Christof Rezk-Salama, Daniel Weiskopf

    Specificaties

    Uitgever Taylor & Francis Ltd
    Verschenen 30 september 2020
    Pagina's 515
    Thema Digitale animatie
    Afmetingen 229 x 152 mm
    Gewicht 900 gr
    EAN 9780367659424
    Bindwijze Paperback
    Taal Engels

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